“Ut duo debet vix ad reque, falli an mel aeque est mea.”
Ingrid Vulk
We were part of the #GameChangerproject developed by TechSoup Europe, through which we use gamification to bring to the attention of over 50 children aged 10 to 16 from several rural communities inRomania tools to reduce polarization, discrimination, cyberbullying and phenomena such as hate speech in the online environment. Through role-playing games, we make children understand these issues and relate more harmoniously.
GameChanger promotes tolerance, respect and civic engagement among young people to prevent polarization within communities. Through education, online social media campaigns, and social city games, Game Changer encourages youth to be more acceptingofcultural differences, personal preferences and to engage in dialogue to eliminate cultural and lifestyle misconceptions.
Enjoy the Moment
Discover the Magic
Participants from rural and urban areas involved in our media literacy program
Ambassadors for Change creating one big campaign about fake news and online bullying
Hours of gamified activities with an educational profile
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Mark Willson
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